Hello,
I’d like to track actors inside a sphere collider by using GetOverlappingActors.
Let’s say the sphere moves from point A to B. When it reaches B, it is activated, and will start tracking overlapping actors, doing something with them.
It is working as expected for moving actors. While the sphere is active at B, if an actor happen to move through it, the overlap happens and it is correctly detected.
Here’s the problem: If an actor stand idle at point B while the sphere is moving towards the point, when the sphere activates at B, it won’t return this actor. As soon as this same actor starts moving, it is returned by the GetOverlappingActors call.
Any thoughts?
Thanks!