GetOverlappingActors doesn't work for actors already inside a volume on level start

After browsing through the code, I found that the current best method is to just reattach the collision component to it’s parent component like so.

http://i.imgur.com/50NIzm6.png

This will cause the USceneComponent::UpdateOverlaps() function to be called.

Note that “Attach Type” is “Keep World Position” and “Weld Simulated Bodies” is is checked.

With that said, this seems like a bug and should probably be something that could be addressed when spawning an actor. I’ll look into writing a fix for this and making a pull request.