GetLifeTimeReplicatedProps overrides

Just a heads up for anyone looking up how to override inherited DOREPLIFETIME() variables, you now have to use one of the following.

RESET_REPLIFETIME()
RESET_REPLIFETIME_CONDITION()
RESET_REPLIFETIME_FAST()
RESET_REPLIFETIME_CONDITION_FAST()
RESET_REPLIFETIME_FAST_STATIC_ARRAY()
RESET_REPLIFETIME_WITH_PARAMS()

The rest of the potential overrides (Resets) can be found at line 453 in UnrealNetwork.h as of 5.4.2

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