GetDestktopResolution node reports the wrong size in Packaged project, but correct in the editor

Hi, in the editor running in the selected viewport the GetDestktopResolution node reports 3840x2160, but when I run standalone mode from the editor, or if I package the game and run it the node reports 2560x1440.

Why is it giving different results depending on the method of running the project? And how can I get it to return the correct resolution? (which in this case is 3840x2160)

I solved it, sort of, the reason it reports the wrong size is Windows desktop scaling was set t o150%. I still don’t know why the editor gets a different result, but at least Iknow why it is different