Hi, I am trying to get the CPUInfo from C++ to my blueprint library.
Knowning about the unit32 from C++ to BP, I decided to convert it to string but with no luck
FString UgsagClientInfoBPLibrary::ClientInfo_GetCPUInfo()
{
return FString::FromInt(FGenericPlatformMisc::GetCPUInfo());
}
But I end up with a Zero
Any suggestions ?