In case anyone still wants this:
void AYourAmazingActor::GetBoundsIncludingChildActors(bool bOnlyCollidingComponents, FVector& Origin, FVector& BoxExtent) const
{
FBox Bounds = GetComponentsBoundingBox(!bOnlyCollidingComponents);
TArray<UActorComponent*> ChildActorComponents = GetComponentsByClass(UChildActorComponent::StaticClass());
for (UActorComponent* ChildActorComponent : ChildActorComponents)
{
const AActor* ChildActor = Cast<UChildActorComponent>(ChildActorComponent)->GetChildActor();
if (IsValid(ChildActor))
{
Bounds += ChildActor->GetComponentsBoundingBox(!bOnlyCollidingComponents);
}
}
Bounds.GetCenterAndExtents(Origin, BoxExtent);
}