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Get World location of arrow component does not work in build

here is a simple setup i have. I am using arrow component of the FPS blueprint to get it’s world location. It works in the viewport. but when i build the game it does not work.

the editor:

in the build:

it seems only arrow component world location has this problem. other component returns world location without any issue.

I have also posted this on the answerhub but no response :confused:
https://answers.unrealengine.com/questions/586254/index.html

@AvikB Check answerhub post