Hello, been fooling around with Unreal a while now but I’ve come across something I’d more or less just like some reasoning behind.
I’ve created a simple BP that will print the velocity of a projectile fired from a gun to the screen. However, once the projectile comes to a stop, I don’t destroy it or even turn the physics off on it. But it still shows that the projectile has velocity even though it doesn’t. Is this possibly a bug/limitation in the engine code? I would expect that when something stops moving, “Get Veolocity” would report that XYZ of the Vector is 0.
This is the BP snippet I’m using.
This is what is still displayed after the projectile stops. I would expect it to reach 0.
Thanks in advance!