Get value from UMG Animation

Hi all,

How can I read a value (eg. specific widget translation value) from the animation, when I give a normalized time?

The real case is, when I make an animation, a widget will move to some places when the animation end. In most cases, I only need to play that animation. But sometimes, I need to set that widget’s translation value directly to those values just same as animation end. Now I record these values manully and also set them manully. But if I change the animation, I need to change the record value at the same time (most time, I forget to do that untile find bug). If there is a method for me to read those values from animation, I don’t need change values manully.