Get Tile Transform returns x=0 y=0 z=0 (Paper2d)

I’m making an unreal version of Missile Command, I got the missiles and the silos working, a map, but I want to check if you are trying to shoot to the terrain to make impossible that, I created the following blueprints (check the photos I posted with this topic). As I tried different methods I found that this one should work (I think, I’m a newbie and I’ll be thankful of any tips, I could be wrong). The get terrain transform for some reason always returns x0 y0 z0 for every tile I check. Do you have any information that could aid me with this? Thanks you in advance

  • I have an array that I manually filled with the terrain tiles that I want to check for (ScannedTiles)
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hii what about get tile center position?