Hello. Through the my google searching shortly, I knew about the genetic method for access the specific vertex position from Skeletal Mesh like above.
const FStaticLODModel& LODModel = SkelRes->LODModels 0 ]; const FRawStaticIndexBuffer16or32Interface* modelIndexBuffer = LODModel.MultiSizeIndexContainer.GetIndexBuffer();
Codes are working well. However my circumstances are more complex cause of my characters were deformed.
I need to get vertex position from a deformed after character.
That snippet codes are only to the access initializing time vertex positions.
Any suggestions thanks.