# Get Supported Fullscreen Resolutions in ComboBox

**URL:** <https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113>\
**Category:** Community & Industry Discussion\
**Tags:** resolution, combobox, unreal-engine, question\
**Created:** [July 13, 2020, 6:14pm UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113 "2020-07-13T18:14:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![jplatthastings](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jplatthastings](https://forums.unrealengine.com/u/jplatthastings)\
**Post date:** [July 13, 2020, 6:14pm UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113/1 "2020-07-13T18:14:43Z")

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I have followed along multiple tutorials of filling a ComboBox with Supported Resolutions for screens, but it never seems to work. There are no options in the Combo Box. See below for the blueprint and ComboBox.

 ![307104-bp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/9/2b937b908c4b6d5cefb36a3a8e444021401b90bd.png)

![307105-no-dropdown.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/2/e5251d2f9fe4b2b5762ae71a874f05c304c68aca.png)

My apologies if it is obvious, I am very new to Unreal.

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [July 13, 2020, 6:51pm UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113/2 "2020-07-13T18:51:39Z")

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You’re doing it right. I don’t believe if fails because of the UE. The issue must be in your monitor(s) or drivers.

I have the same thing in Linux. In Windows this setup works perfectly, but in Linux there are no options, just like in your case. Although I have the same GeForce experience installed both in Windows in Linux, UE can’t get the supported resolutions in Linux for some reason. So maybe you should look into other software/hardware to see why it doesn’t work in your case.

Edit: P.S. My workaround is to check the array length, and if it’s 0, I just populate the combo box with most standard resolutions. I.e. I manually created an array of standard resolutions and I just feed it to the combo box.

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**Author:** ![Mobiius\_D11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mobiius\_D11](https://forums.unrealengine.com/u/Mobiius_D11)\
**Post date:** [August 22, 2024, 11:21am UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113/3 "2024-08-22T11:21:44Z")

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I know it’s late, but I’m also having this issue on windows. I’m trying to collate a list of supported resolutions, but I only get 1024x768 returned, regardless of Monitor/TV, GFX card etc.

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**Author:** ![DampSquid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DampSquid](https://forums.unrealengine.com/u/DampSquid)\
**Post date:** [September 8, 2024, 3:53am UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113/4 "2024-09-08T03:53:26Z")

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In-case your issue is the same: make sure you’re not clamping your index integer that sets the resolution. I was wondering why my resolutions only went up to 1200x800 and it’s because my index was being clamped to 4

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**Author:** ![Mobiius\_D11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mobiius\_D11](https://forums.unrealengine.com/u/Mobiius_D11)\
**Post date:** [September 8, 2024, 11:14pm UTC](https://forums.unrealengine.com/t/get-supported-fullscreen-resolutions-in-combobox/468113/5 "2024-09-08T23:14:15Z")

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My issue was that I was setting everything in the for each loop, which exited after the first run-through.  
Operator error!
