Get speed of a skeletal mesh moving along a spline

Well the x2 is to set the scale of animation speed - doesn’t matter in my issue for now.

I’ve set Old Loc after setting the speed variable, but it gives me an infinite value : PrintString sais “inf”.
If I set OldLoc Before AND after setting the speed, I get a pretty convenient value (that I have to divide by 10000, though). That’s not much logical…