Get save slot data from other player

Hi!
I have made a multiplayer game with a working save/load player name system using a standard SaveGame BP.
I want to be able to print to screen the name of other players when playing. I have a working cursorOverlap-event in the player character mesh, calling the saved name but this of course only displays my own name in each game instance.
I have a feeling I shouldn’t trigger this from the character mesh maybe, but I’m also a bit lost here. Have tried googling but can’t really find anything about triggering saved data from another player. Does this data have to be on a dedicated server to be displayed?
Hope this doesn’t come across as too confusing. :slight_smile:
Thanks for reading and if you have any clues, please let me know. :slight_smile:

Whatever is the name of the player just make a string of it and do this in the save game also with a string variable and just save and load it or you can just cast it.

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Thanks! I figured it out after a while. Guess I was just lazy asking here. :slight_smile: