I am having trouble getting physics to run on an attached skeletal mesh, using blueprints
I believe I need to Add Skeletal Mesh Component -> Attach To -> Set Collision Enabled - > Set Simulate physics
If I set the root bone to simulate or default, it applies physics, but doesn’t attach, instead it flies off the parent mesh.
I have tired this in the event graph and the construction graph.
Has anyone else got this working properly ?