# Get overlapping index of Hierarchical instanced static mesh

**URL:** <https://forums.unrealengine.com/t/get-overlapping-index-of-hierarchical-instanced-static-mesh/461890>\
**Category:** Blueprint\
**Tags:** collision-detection, unreal-engine, Instanced-Mesh, Blueprint, question\
**Created:** [February 28, 2020, 3:57pm UTC](https://forums.unrealengine.com/t/get-overlapping-index-of-hierarchical-instanced-static-mesh/461890 "2020-02-28T15:57:57Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![bsj2234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bsj2234](https://forums.unrealengine.com/u/bsj2234)\
**Post date:** [October 28, 2022, 3:12am UTC](https://forums.unrealengine.com/t/get-overlapping-index-of-hierarchical-instanced-static-mesh/461890/7 "2022-10-28T03:12:37Z")

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for anyone might have same mistake like me,  
the overlap event should be in another component, not in instance component.  
well it was obvious one but just in the case there are someone like me haha.

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