# "Get Overlapping Actors" functionality not working - UE5.0

**URL:** <https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint, question\
**Created:** [April 1, 2022, 12:31pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533 "2022-04-01T12:31:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Yaklakootmaa2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yaklakootmaa2/32/1194607_2.png) [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Post date:** [April 1, 2022, 2:05pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/2 "2022-04-01T14:05:42Z")

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It is probably the same

> [@Overlapping not registered when actor is spawned](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189):
>
> I am trying to give my enemy skeleton an aoe attack. When he starts to swing his axe I spawn an actor and when the attack is finished I destroy the actor. The actor that I spawn is the half transparent black box in the first image. In the second image is all the code for that actor. All the code is ment to do is to print "INSIDE’’ if the player is inside the Mesh Component and “OUTSIDE” if the player is outside the volume. My problem: When the actor is initially spawned (with the player stan…

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