# "Get Overlapping Actors" functionality not working - UE5.0

**URL:** <https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint, question\
**Created:** [April 1, 2022, 12:31pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533 "2022-04-01T12:31:56Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![anonymous\_user\_a3fd661f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a3fd661f](https://forums.unrealengine.com/u/anonymous_user_a3fd661f)\
**Post date:** [April 1, 2022, 12:31pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/1 "2022-04-01T12:31:56Z")

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To try out the **Get Overlapping Actors** functionality, I created a basic scene with 2 blueprints actors - a cube and a cylinder.

These actors are setup to overlap with each other in the Unreal Editor.

I created the event graph in the cylinder’s BP. When **Play** is clicked, it should print the name of the actor that the Cylinder actor is overlapping with (i.e. Cube actor) - since the two actors are already intersecting when the play begins. But nothing comes up.

Screenshots attached. UE version 5.0

Any pointers on what could be the issue? Thanks in advance.

 ![Editor.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/4/4846dc654fea96091c049a7ef37b6da314e583ec.jpeg)

 ![BP](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/3/56353ff363afd2621364d749e439523a55846695.png)

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**Author:** ![Yaklakootmaa2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yaklakootmaa2/32/1194607_2.png) [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Post date:** [April 1, 2022, 2:05pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/2 "2022-04-01T14:05:42Z")

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It is probably the same

> [@Overlapping not registered when actor is spawned](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189):
>
> I am trying to give my enemy skeleton an aoe attack. When he starts to swing his axe I spawn an actor and when the attack is finished I destroy the actor. The actor that I spawn is the half transparent black box in the first image. In the second image is all the code for that actor. All the code is ment to do is to print "INSIDE’’ if the player is inside the Mesh Component and “OUTSIDE” if the player is outside the volume. My problem: When the actor is initially spawned (with the player stan…

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**Author:** ![Yepkoo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yepkoo/32/676269_2.png) [@Yepkoo](https://forums.unrealengine.com/u/Yepkoo)\
**Post date:** [April 1, 2022, 2:36pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/3 "2022-04-01T14:36:21Z")

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You can try to set the actor input to 0.

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**Author:** ![anonymous\_user\_a3fd661f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a3fd661f](https://forums.unrealengine.com/u/anonymous_user_a3fd661f)\
**Post date:** [April 1, 2022, 7:46pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/5 "2022-04-01T19:46:56Z")

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> [@](#):
>
> It is probably the same

Thanks. Tried moving the cube actor 1 unit in the X direction and then back, as shown in that example. Still doesn’t work.

 ![Move](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/3/8535952ed85ecdbff52a6ff63c667c589be01d75.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a3fd661f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a3fd661f](https://forums.unrealengine.com/u/anonymous_user_a3fd661f)\
**Post date:** [April 1, 2022, 7:49pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/6 "2022-04-01T19:49:39Z")

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> [@Yepkoo](#):
>
> You can try to set the actor input to 0.

Didn’t get that. Could you pl. provide more details? Thanks.

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**Author:** ![Yaklakootmaa2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yaklakootmaa2/32/1194607_2.png) [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Post date:** [April 1, 2022, 8:40pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/7 "2022-04-01T20:40:24Z")

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1. Have you tried to use beginOverlap event?
2. Did you check the collision layers on both actors?

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**Author:** ![Yepkoo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yepkoo/32/676269_2.png) [@Yepkoo](https://forums.unrealengine.com/u/Yepkoo)\
**Post date:** [April 1, 2022, 8:44pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/8 "2022-04-01T20:44:41Z")

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[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/e/5de1dee4d39e2f21b2c0c3b720d40b5db37279dd.jpeg)](https://ibb.co/6WT5BgH)

Also, the topic is not exactly the same, but you can take a look at the following topic. I shared a few pictures at the bottom of the thread, maybe it can help.

> [@How can I destroy an actor while overlapping with a collision box?](https://forums.unrealengine.com/t/how-can-i-destroy-an-actor-while-overlapping-with-a-collision-box/510038/22):
>
> You can’t do it this way. You need to put the entry in your own character’s BP. [[image]](https://ibb.co/4tsmL4N) You can use the images below if there is more than one enemy. Character BP [[image]](https://ibb.co/NTTMbd2) Enemy BP [[image]](https://ibb.co/nRdWQj0)

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**Author:** ![ugmoe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ugmoe](https://forums.unrealengine.com/u/ugmoe)\
**Post date:** [April 1, 2022, 11:04pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/9 "2022-04-01T23:04:21Z")

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in the Details panel, open Collision Presets and make sure that both objects are set to overlap the other object type. You might need to use the “Custom” preset to get what you want

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a3fd661f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a3fd661f](https://forums.unrealengine.com/u/anonymous_user_a3fd661f)\
**Post date:** [April 4, 2022, 9:07am UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/10 "2022-04-04T09:07:34Z")

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> [@](#):
>
> - Have you tried to use beginOverlap event?
> - Did you check the collision layers on both actors?

The **Collision Presets** was the issue. It’s working now with preset set to **OverlappAll**. Works even without moving the actor back-n-forth.

Behaves a bit erratically though, (doesn’t work sometimes). Added a **Delay** function for it to work consistently. Thanks for your help.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a3fd661f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a3fd661f](https://forums.unrealengine.com/u/anonymous_user_a3fd661f)\
**Post date:** [April 4, 2022, 9:08am UTC](https://forums.unrealengine.com/t/get-overlapping-actors-functionality-not-working-ue5-0/511533/11 "2022-04-04T09:08:49Z")

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> [@ugmoe](#):
>
> in the Details panel, open Collision Presets and make sure that both objects are set to overlap the other object type. You might need to use the “Custom” preset to get what you want

Thanks. The **Collision Preset** was the issue. Works now with the preset set to **OveralappAll**
