# Get length of procedural mesh

**URL:** <https://forums.unrealengine.com/t/get-length-of-procedural-mesh/1656077>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, procedural-mesh, Blueprint, question\
**Created:** [January 31, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/get-length-of-procedural-mesh/1656077 "2024-01-31T15:03:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Zuyas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zuyas/32/761676_2.png) [@Zuyas](https://forums.unrealengine.com/u/Zuyas)\
**Post date:** [January 31, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/get-length-of-procedural-mesh/1656077/1 "2024-01-31T15:03:15Z")

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I am working with a procedural mesh and want to know how long the original part and how long the sliced part is. Imagine a wooden plank that is cut in 2 parts and I want to know how much is cut off. This is the first time I work with procedural meshes and I can’t find something like a bounding box on a static mesh.
