Get Hit Result Under Cursor For Water?

I am trying to get coordinates ON the water using get hit result under mouse by channel. I always get the landscape instead of the surface of the water. I tried to set the collision of the water component to physics and others. I also tried setting “can affect navigation”. Still, I am only getting the landscape that’s under the water.

Best you can have with trace is intersection with flat plane roughly at water level since waves are generated on gpu. Ofc there must be a way to sample it better since buoyancy component works somehow…

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Yeah, so far as a workaround I made the depth of the ocean at 75 so you can see the bottom anywhere which will be sand later. Then I obtain the Z from my actor and X & Y from the landscape that it gets pretty good coordinates and goes there on a simple move to. Using a plane was my first idea but it could become a mess.