Get Hit Result Under Cursor by Channel Failed, when camera positioned too far.

Hello community.

I face this today: Unreal Engine Issues and Bug Tracker (UE-16432)

my symptom: After I move camera too far from actors in runtime, GetHitResultUnderCursor node does not work.
I searched about this, and found that ticket.

Maybe that is not about only landscape. If what I met is same problem.
I think - that is about initial range in hit trace check, at code level, maybe.

Anyway, Do you have some good idear to overcome this problem?
I consider to make new trace function from scratch. (maybe hard for me.) I’m considering to bypass this problem, too.

I’m making strategy game, and sometimes I need to get mouse input with camera positioned very far from other actors…