# Get Hit Result Under Cursor by Channel - Bug

**URL:** <https://forums.unrealengine.com/t/get-hit-result-under-cursor-by-channel-bug/351420>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, editor, UE4, Blueprint, question\
**Created:** [March 22, 2016, 11:37pm UTC](https://forums.unrealengine.com/t/get-hit-result-under-cursor-by-channel-bug/351420 "2016-03-22T23:37:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Defuse\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/defuse_studios/32/1220031_2.png) [@Defuse\_Studios](https://forums.unrealengine.com/u/Defuse_Studios)\
**Post date:** [March 22, 2016, 11:37pm UTC](https://forums.unrealengine.com/t/get-hit-result-under-cursor-by-channel-bug/351420/1 "2016-03-22T23:37:44Z")

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Hey guys,

Issue I’ve been having with the “Get Hit Result Under Cursor by Channel” node is that it randomly fails to hit anything.  
As an example I have a large landscape in my scene and 99% of the time the node works correctly but then randomly no it hit nothing.

This is something I have played around with for a good few hours and it seams to be an issue with the node detecting the landscape actor very occasionally.

Any help would be appreciated.

Thanks

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [March 23, 2016, 3:42pm UTC](https://forums.unrealengine.com/t/get-hit-result-under-cursor-by-channel-bug/351420/2 "2016-03-23T15:42:32Z")

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Hi ,

This could be from a number of known issues:

UE-16432 - Trace from cursor sporadically returns false if camera is positioned over 1k uu from character and mouse is over a landscape

- Current workaround is to sculpt the landscape slightly, it should pick up the collision at that point.

UE-11871 - Line traces don’t consistently trigger when colliding between landscape components

and UE-11821 - GetHitResultUnderCursor does not always return true with landscape collision

- Unfortunately, this one looks as though the error is with PhysX accuracy and not something we can fix on our end.
