# Get exact Location of hit on Actor Mesh

**URL:** <https://forums.unrealengine.com/t/get-exact-location-of-hit-on-actor-mesh/444321>\
**Category:** World Creation\
**Tags:** hit-result, unreal-engine, Physics, Collision, question\
**Created:** [February 28, 2019, 11:54am UTC](https://forums.unrealengine.com/t/get-exact-location-of-hit-on-actor-mesh/444321 "2019-02-28T11:54:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cesarizu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cesarizu](https://forums.unrealengine.com/u/cesarizu)\
**Post date:** [February 28, 2019, 11:54am UTC](https://forums.unrealengine.com/t/get-exact-location-of-hit-on-actor-mesh/444321/1 "2019-02-28T11:54:15Z")

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When two actors hit, the hit event either fires before the hit or after (if using CCD). Is there any way to make it fire on contact?

I tried to find a way to reposition the actor but I cannot seem to find the point of collision on the mesh. The red point is both the FHitResult::ImpactPoint and the FHitResult::Location.

![269881-collision.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/7/0676255bda6b3e28e2bbd3d6fa3129717d222829.png)
