Get Current Touched Actor Blueprint

Hi,

I’m trying to Cast a Blueprint to itself so that I can detect a match. I’m using the “On input Touch Begin” Event to get the touch. But the Touched Component is “primitive” and I am unable to cast to itself. Is there anyway to do that?

Didn’t figure out a way to call itself as the target, but I did just make a Boolean that is checked true once touched and loop through that BP instance to locate the True Value.