# Get current sublevel name?

**URL:** <https://forums.unrealengine.com/t/get-current-sublevel-name/468105>\
**Category:** World Creation\
**Tags:** sublevel, unreal-engine, question\
**Created:** [July 13, 2020, 2:42pm UTC](https://forums.unrealengine.com/t/get-current-sublevel-name/468105 "2020-07-13T14:42:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_1edfddd7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1edfddd7](https://forums.unrealengine.com/u/anonymous_user_1edfddd7)\
**Post date:** [July 13, 2020, 2:42pm UTC](https://forums.unrealengine.com/t/get-current-sublevel-name/468105/1 "2020-07-13T14:42:37Z")

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Hey all,

There is a node called ‘get current level name’ which is very useful, but the project I’m working on requires knowing what sublevel the actor is currently in as well, is there a way to get the current sublevel as well as the parent level?

Thanks in advance!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 13, 2020, 2:51pm UTC](https://forums.unrealengine.com/t/get-current-sublevel-name/468105/2 "2020-07-13T14:51:46Z")

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As far as I know, there is no way… Get current level will give you the map name, unless you have sublevels, in which case it will give you the persistent level name.

With streaming ( which I assume you’re using ), you have to keep track of the levels your self, because you did, after all, load them.

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**Author:** ![anonymous\_user\_1edfddd7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1edfddd7](https://forums.unrealengine.com/u/anonymous_user_1edfddd7)\
**Post date:** [July 13, 2020, 2:53pm UTC](https://forums.unrealengine.com/t/get-current-sublevel-name/468105/3 "2020-07-13T14:53:54Z")

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Thats what i’m currently doing, I just wanted to see if it was possible to streamline the process a bit but at the end of the day it isn’t that big a deal. Thanks for the quick reply!

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**Author:** ![NoboluOotsukaUE](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/noboluootsukaue/32/469262_2.png) [@NoboluOotsukaUE](https://forums.unrealengine.com/u/NoboluOotsukaUE)\
**Post date:** [November 26, 2021, 8:07am UTC](https://forums.unrealengine.com/t/get-current-sublevel-name/468105/4 "2021-11-26T08:07:27Z")

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here CPP code form sublevelName

> **[How do i get the name of the streaming level that actor is present in.](https://forums.unrealengine.com/questions/565218/how-do-i-get-the-name-of-the-streaming-level-that.html)**
>
> Hello, I would like to make a save/load level loading system and I need to get the level name that the actor is in at that moment. I’ve tried using “Get Current Level Name” function, but it returns the main persistent level name, not the sub-level...
