Get current rendering rhi on blueprint?

I want to fake lighting on mobile, as for some stupid reason epic never bothered to add pointlights or spotlights to mobile, so I want to manually detect if its running opengl 3.1, how would i do this?

Why not just get the platform? If it’s not windows, mac, or linux, you can assume it’s on mobile. Also, you can simplify this by just checking the first letter(s) of the name instead of the whole thing: w = windows, m = mac, l = linux, a = android, i = ios.