In the construction script of my Character.h I setup the MIDs. I also need to do this for any static mesh components attached to the actor so I use ‘Get Components by Class’. Target is ‘self’ and Component Class is ‘Static Mesh Component’ and it gives me everything I need.
But then it also gives me “MatineeCam_SM”. I’m sure it’s a hidden component or whatever but I don’t understand why it’s being returned in the array since it’s irrelevant. If this is intentional, then what is the proper way to get the relevant static mesh components on my character?