# Get Component Velocity vs Get Physics Linear Velocity

**URL:** <https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219>\
**Category:** World Creation\
**Tags:** get, unreal-engine, Physics, velocity, question\
**Created:** [November 2, 2015, 4:07pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219 "2015-11-02T16:07:53Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Nicat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nicat](https://forums.unrealengine.com/u/Nicat)\
**Post date:** [November 2, 2015, 4:07pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/1 "2015-11-02T16:07:53Z")

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What is the difference between Get Component Velocity and Get Physics Linear Velocity nodes?

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**Author:** ![DanaFo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DanaFo](https://forums.unrealengine.com/u/DanaFo)\
**Post date:** [December 13, 2015, 1:17am UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/2 "2015-12-13T01:17:52Z")

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Late answer but this simply means it will get the velocity of a component relative to its parent. So if the parent and the component are travelling at the same velocity, this will return 0.

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**Author:** ![Nicat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nicat](https://forums.unrealengine.com/u/Nicat)\
**Post date:** [December 13, 2015, 12:32pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/3 "2015-12-13T12:32:22Z")

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I was just going through unanswered questions and saw this one. I was like: this looks familiar. Oh wait… this is my question 😃  
Thanks for the answer btw. Now it makes sense 🙂

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**Author:** ![anonymous\_user\_24db280b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_24db280b1](https://forums.unrealengine.com/u/anonymous_user_24db280b1)\
**Post date:** [April 5, 2017, 2:06am UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/4 "2017-04-05T02:06:44Z")

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“This simply means” ok which one dude. Because I’m running get physics linear velocity on a mesh and the return vectors are all 0 no matter how fast or what direction it goes in. So which one is which

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**Author:** ![anonymous\_user\_24db280b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_24db280b1](https://forums.unrealengine.com/u/anonymous_user_24db280b1)\
**Post date:** [April 5, 2017, 2:19am UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/5 "2017-04-05T02:19:05Z")

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OK so if you are getting a 0 return on vectors in get physics linear velocity it can have something to do with variable replication or component replication over the server

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**Author:** ![jordylakiere](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jordylakiere](https://forums.unrealengine.com/u/jordylakiere)\
**Post date:** [July 19, 2017, 4:52pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/6 "2017-07-19T16:52:31Z")

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I had the “get physics linear velocity” returning 0, its just that under collision of the **object collision** needs to set to **“Physics only”** or “Query & physics.”  
Makes sense but can be easy to miss!

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**Author:** ![Field\_Marshall](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Field\_Marshall](https://forums.unrealengine.com/u/Field_Marshall)\
**Post date:** [April 14, 2018, 10:47pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/7 "2018-04-14T22:47:58Z")

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He is referring to Get Component Velocity. Physics Linear Velocity is independent of the parent and requires some sort of force acting on the object (as well as physics enabled) are you sure that’s the case? Also are you using a skeletal mesh?

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**Author:** ![anonymous\_user\_2914370a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2914370a](https://forums.unrealengine.com/u/anonymous_user_2914370a)\
**Post date:** [June 15, 2021, 10:38pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219/8 "2021-06-15T22:38:09Z")

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That was my problem. My noobie self thought no collision just made it not clickable.
