Get Component Velocity always returns 0?

I have a scene component attached to a pawn blueprint with physics enabled and I’d like to get the velocity of the scene component within its blueprint. Unfortunately Get Component Velocity is just returning 0 when I have the target set to “self”. What is going on here? thank you.
https://forums.unrealengine.com/core/image/gif;base64
​​

If it’s a simple scene component, then it’s velocity will be relative to the parent. If both are travelling at the same velocity, then the component’s velocity will be 0.

1 Like