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Get Component Velocity always returns 0?

I have a scene component attached to a pawn blueprint with physics enabled and I’d like to get the velocity of the scene component within its blueprint. Unfortunately Get Component Velocity is just returning 0 when I have the target set to “self”. What is going on here? thank you.
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If it’s a simple scene component, then it’s velocity will be relative to the parent. If both are travelling at the same velocity, then the component’s velocity will be 0.

https://answers.unrealengine.com/questions/326995/view.html