Hi all!
Is there a way to get the collided face of a Box Collision in a blueprint?
Hi all!
Is there a way to get the collided face of a Box Collision in a blueprint?
ehhh…
You’d likely need to do some vector angle like math with the hit location to figure it out…(someone smarter than me would have to explain that, vector math is my kryptonite)
You could also recreate the box with smaller thinner boxes each being a face…this way one side would have it’s own Overlap event and you’d know which side hit first…
But if you care to explain what you’re trying to accomplish I won’t be surprised if there’s a more performant way of accomplishing it…maybe not…but maybe