Make sure you are running the piece of code which gets the Player Pawn inside the client.
You can simply check by printing IsServer before the AwardPointsTeam event or making a SwitchHasAuthority and executing through the Remote pin.
Make sure you are running the piece of code which gets the Player Pawn inside the client.
You can simply check by printing IsServer before the AwardPointsTeam event or making a SwitchHasAuthority and executing through the Remote pin.