Get clicked SkeletalMesh Collision-Body / Bone

Hello,

I want to determine which part of a Skeletal Mesh was clicked by the player.
I got this setup in C++:

	myMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("myMesh"));
    myMesh->AttachTo(RootComponent);
    myMesh->OnClicked.AddDynamic(this, &AMyProduct::clicked);	
    myMesh->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
	myMesh->SetSimulatePhysics(false);
	//myMesh->SetCollisionProfileName(TEXT("BlockAll"));
	myMesh->SetCollisionResponseToAllChannels(ECR_Block);

    // On Mesh-Clicked
    void AMyProduct::clicked(UPrimitiveComponent* TouchedComponent)
    {
	if (GEngine)GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("CLICK: %s"), *TouchedComponent->GetName()));

    }

It only returns the Skeletal Mesh Component “myMesh” as the clicked Component, not which part of the Mesh was clicked.
I am looking for a way to get the specific Bone or Collision-Body that was clicked.

Does anyone have an idea?

Thanks,
Bertram

Simple Solution:

	FHitResult* hit = new FHitResult();

	GEngine->GetFirstLocalPlayerController(GetWorld())->GetHitResultUnderCursor(ECollisionChannel::ECC_Visibility,true, *hit);

	if (GEngine)GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("ClickedBone: %s"), *hit->BoneName.ToString()));