Get CLASS and COORDINATES of the actor that brakes

After reading couple of times, I think I understood something like below :slight_smile:

  • Your game is running like a butter, so blueprint calculations becoming a bottleneck for game performance.
  • You can get class and coordinates of your actor anywhere, blueprints and c++, that should “Break” is something I don’t understand.

So can you try to be more explanatory, images, videos will help more.