Get blueprint variable value in c++

Also I tried TFieldIterator. Example from Michael Noland’s blog:

for (TFieldIterator<UProperty> PropIt(GetClass(), EFieldIteratorFlags::IncludeSuper); PropIt; ++PropIt)
{
	UProperty* Property = *PropIt;
	// Do something with the property
}

I wrote all variables names to the log, there is no blueprint created variables :frowning: