Aha, okay, this helps a ton, thank you @dan.reynolds
So essentially, this acts as a information source to feed it to functions & does all the calculation for you. I’m not sure I grasp the difference (yet) between doing it this way, and doing it manually with custom made variables, other than convenience & workflow, but that probably is due to my fairly small amount of experience in the engine.
This gives me a fair bit to think about, and helps me to aim for the right direction moving forward with work on this project, so thank you once again. Hopefully this will help clarify any confusion for others who may want to try something like this in UE, in the future as well.
One last question; is there any way to tie this into a “playsound” (or equivalent) node to where it is automatically grabbing the info for this node? I’m more than happy to figure it out myself, just a simple yes or no would be awesome. Asking because that would help tremendously with workflow, and might make it plausible to do something for each track on an EP.