Hey you guys,
any ideas how to get around the “cast to”?
Thanks in advance!
you could use “GetComponentByClass”, that should work fine.
Thank you! I´ll try it later and say if it worked
OK… but how do I integrate it? Sorry for asking it :I Clould you write it down like this or something:
Event Construct -> Cast to Sedan -> set Level component
Get player Character -> -> Target: Levelling ->
Sorry if I sound selfish or something :I
GetPlayerCharacter gets a reference to the Character you possess (if any)
Your Sedan class is probably not a Character and therefore you get a warning that it will always fail to cast.
You should learn more about Blueprint communication to figure out the different communication options.
If Sedan is a Pawn you should use GetPlayerPawn instead.
That big yellow warning box means you don’t need to cast it…
Yes I should learn more…
I use the premade Sedan Game.
And, I tried, the Player Pawn also doesn´t work… any more ideas? :I
But how do I make it then?
Wait sorry I´m dumb… yes it works with player pawn. Thanks a lot everyone!