I know there’s TObjectIterator and a similar actor iterator, and I know how to use them, but to my knowledge these only work with UObjects and slate classes derive from swidget, not uobject.
There’s the “Get All Widgets Of Class” node but it seems it only works with UUserWidgets (widget blueprints) and uwidgets, which is fine, but if I could iterate through the slate classes themselves that would be better because while I use UMG heavily, I create some widgets using slate code inside custom UWidgets.
What I want to do is update the Brushes (to update the 2d textures/images they contain) of ALL SImage objects in my ui based on something.
Is there a way to this? Or do you have an alternative way of updating all images in my ui if some of the images were made in slate?