The PlayerBP reference. Then from the return value of that Add component function, you want to set the static mesh of it directly with the array element from the loop. (target = return value of add SM component, NewMesh = Array element)
The PlayerBP reference. Then from the return value of that Add component function, you want to set the static mesh of it directly with the array element from the loop. (target = return value of add SM component, NewMesh = Array element)