He does indeed slow down, but his running animation is still at full speed. I set that to 400 and at the end of his destination on the nav mesh it looks like he’s running in place.
Maybe it’s a bug in 4.19.2?
He does indeed slow down, but his running animation is still at full speed. I set that to 400 and at the end of his destination on the nav mesh it looks like he’s running in place.
Maybe it’s a bug in 4.19.2?