I´m listening on a Event inside my LevelScriptActor.cpp.
The Event has following signature
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FActorEndPlaySignature, EEndPlayReason::Type, EndPlayReason)
So how do I know which Actor triggers the event when only EndPlayReason is given to the SomeOtherActorEndPlaying function?
Should I declare a new Event with DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams or how is the workflow normally?