"Get a Load of this!" How to make a loading screen w/ - July 19th - Live from Epic HQ

Hi, Alan. I have a bit of a further question. This example was just great! But it works for a compact single level that has lots of sublevels. In my game i have a bigger world and i want to make different scenarios, so what should i do? create different persistent levels that have this kind of setting and then trying to assemble the traveling between persistent levels too? Or is it ‘better’ to have one Persistent level for the full game and have tons and tons of sublevels? That sounds weird to me so that’s definitely why i ask this… I’m not sure how to make what i’m saying consistent with game advancing/progress.
Thanks for your awesome help and tutorials! It’s always a pleasure to have them!