# Geomerics Enlighten Finally supports UE4

**URL:** <https://forums.unrealengine.com/t/geomerics-enlighten-finally-supports-ue4/14218>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [October 28, 2014, 11:53pm UTC](https://forums.unrealengine.com/t/geomerics-enlighten-finally-supports-ue4/14218 "2014-10-28T23:53:28Z")\
**Posts on this page:** 1\
**Showing post:** 38

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**Author:** ![PLASTICA-MAN](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/plastica-man/32/990043_2.png) [@PLASTICA-MAN](https://forums.unrealengine.com/u/PLASTICA-MAN)\
**Post date:** [October 30, 2014, 11:31pm UTC](https://forums.unrealengine.com/t/geomerics-enlighten-finally-supports-ue4/14218/38 "2014-10-30T23:31:40Z")

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Please anyone help me. I don’t want to ask answerhub for now.

I wanted to mimic the feel of the video of Enlighten. So I started fiddling with LPV. I don’t know if Lionhead solution is implemented or not and how to access and what is it about and how different it is from UE4 default LPV. I followed these tuorials:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[Lighting the Environment](https://docs.unrealengine.com/5.1/en-US/lighting-the-environment-in-unreal-engine/)**
>
> Topics that demonstrate features and tools for lighting scenes.

And this video to make a dynamic sun to create the dynamic light for dynamic GI:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=Oni6TG2DXnk)

I made coloured BSPs and I chnaged the time and colours and I got these results:

[[Album] imgur.com ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/f/9/ef987e64b068fd8e20b1c3e2ec33a85efcc9a2b9.jpeg "imgur.com") ](https://imgur.com/a/VGQnS)

And I tried to do that in the same from the video aka Architecture by changing the Directional Light like in the tutorials and I got this: The sunlight going through the red curtain and diffusing reddish light almost like the video:

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/7/a97e96416e13d1518a97ba02ce24ab4fc04dd5ec.jpeg)  
But when I tried to do the same in the map no light that has the flashlight tied to the player, I couldn’t even find how to change its light like in the tutorial to make it behave like the video forcing it to diffuse red when I orineted the flashlight towards the curtains

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/3/f939ed833bb5a7d0f852666d871e9ee5eac178d2.jpeg)  
Please help to set the flashlight to create dynamic GI using what is proposed within UE4( I hope the trick doesn’t work only for directional lights like the sun otherwise we are doomed). Thanks

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