# Generic Shooter: Support Thread

**URL:** <https://forums.unrealengine.com/t/generic-shooter-support-thread/32678>\
**Category:** UE Marketplace\
**Tags:** unreal-engine\
**Created:** [June 15, 2015, 10:15pm UTC](https://forums.unrealengine.com/t/generic-shooter-support-thread/32678 "2015-06-15T22:15:21Z")\
**Posts on this page:** 1\
**Showing post:** 911

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**Author:** ![pheeeeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pheeeeno](https://forums.unrealengine.com/u/pheeeeno)\
**Post date:** [February 19, 2017, 7:30am UTC](https://forums.unrealengine.com/t/generic-shooter-support-thread/32678/911 "2017-02-19T07:30:33Z")

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Hey @, I’m having trouble with steam integration. I followed the defaultengine.ini tutorial properly, and i believe have my SDKs organized right. I have yet to get shift+tab to open the steam menu. The closest I’ve got was a packaged game with supposedly the right settings in the ini file, the steamsubsystem plugin enabled, and a

LogOnline:Warning: STEAM: Steam API disabled!  
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

error in the output log.

But further tampering with some of those config files have also lead me to crashes and having to migrate projects so I could have fresh ini’s and .cs’s (I’m using blueprint only so I know that adjusting those shouldn’t work anyway). I’ve also heard that you shouldn’t have to package to test the steam menu either which would help. I’ve also run into an error when after adjusting the defaultengine and trying to enable the steamsubsystem plugin where the project will crash at 93% on restart. So I’m at a loss in a couple ways, and can’t seem to figure out where I’m going wrong. Also I’m using mac os and UE 4.13. Thanks! P.S. Other than steam integration Generic Shooter has been very fun and easy so far and I’m very happy with my purchase.

EDIT: After a few more hours of trying today I can consistently package the game with what should be the right ini settings and the steam plugin enabled and the output log seems like both my sdk’s are working correctly. I don’t get any issues in the log other api disabled and steamsubsystem shutdown. But attempts at running in standalone will always crash. With the packaged games I’ll open them through steam but still no steam overlay. Any ideas where I could be going wrong or ways to troubleshoot?

Another EDIT! This is my answerhub question with a little more info and logs on my issue

> **[Steam Overlay Not Working Plugin Enabled](https://forums.unrealengine.com/questions/566927/steam-overlay-not-working-plugin-enabled.html)**
>
> I’m having trouble getting the steam overlay to work in my packaged game. I’m using the generic shooter pack which has it’s own defaultengine.ini settings, first I’m wondering how to best arrange those. Here’s the defaultengine.ini DefaultEngine -...

EDIT:And these are the tutorials I’ve been trying for different packages (they’re mostly the same though)

> **[Enabling UE4's Steam Integration](https://allarsblog.com/2016/02/26/basicsteamintegration/)**
>
> This is the first step in a series of guides that will show you how to enable
> the OnlineSubsystemSteam module for your project. It does not cover session
> creation, session management, app id association, or anything specific to 
> OnlineSubsystemSteam....

[https://wiki.gamemak.in/genericshooter/communitytutorials/enablesteam4.13](https://wiki.gamemak.in/genericshooter/communitytutorials/enablesteam4.13)

> **[Online Subsystem Steam](https://docs.unrealengine.com/5.1/en-US/online-subsystem-steam-interface-in-unreal-engine/)**
>
> An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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