I thought, that at the end of your video, you were going to say something like: “But wait. If you order now, at this low low price, we will throw in another Shooter Sample Project, for free. . . Just pay shipping and handling.”
Could you not make this some sort of extension of the UT4 code? Presumably the multiplayer implementation for that will receive continued support and optimizations for as long as it’s profitable. It also saves you from having to to reimplement deathmatch and probably some other stuff. I honestly have no programming background but I had a hunch that you could save yourself some time and maybe benefit from the skill of the UT4 team programmers.
Uploaded v0.2, its full of minor things no one will notice but is a signficant improvement overall from the authorship point of view. More professional and whatnot, now that I know there is quite an interest for something like this.
I have submitted to the marketplace. I hope I can get a mod to change the thread title prefix to [SUBMITTED] at some point. I realized I should have posted this in the WIP forum instead, my bad.
This is intended to be its own starter project. While you could merge in the assets and use them with minimal setup, some setup would still be required, such as setting up input and physical material bindings. I might write up a tutorial on how to merge with existing projects, but most likely that won’t happen as’s project is different.
This theoretically supports an unlimited amount of players capped by the networking restrictions of Unreal. I’d recommend 1-16, but there really isn’t any imposed limit other than engine restrictions.
This doesn’t have any team mode logic… yet. Planned for a future update. You can see my development trello here: Trello
These are sort of out of the scope of this, but I will consider more advanced game modes for a future update.