hey all, I am a programmer and have developed a couple of stat / attribute systems for rpg games. 'But I cant get my head around it using blueprints. it just all seems a lot of repetetive work. is there a way to define lets say an object and create instances of it, exposing those variable, letting them do their own methods in their own update methods ?
_I would love to see a working example as well. is there an rpg system in blueprints for free ?