I’ve been looking into ways of generating Distance Field data for the VirtualHeightfieldMesh. I’ve been able to pinpoint a few functions that handle distance field generation for typical static meshes (IMeshUtilities::GenerateSignedDistanceFieldVolumeData) and an overridable function (FPrimitiveSceneProxy::GetDistancefieldAtlasData) - so far the logic around it is complex and not that easy to follow, especially when looking at distance fields for the first time.
So before I go into the rabbit hole - Is there any plans for Epic to address this in the future? Is iteven feasible? Lumen seems to rely purely on Distance Fields, so is it fair to expect any solution for HeightfieldMeshes anytime soon?
Open for any other examples or suggestions!