GenerateProjectFIles.sh CMakeFiles.txt is no where to be found. Where is it?

I want to use emacs as an editor for unreal. For this I need to generate the makefiles with that scriptl. I found this guide that is exactly what I am trying to do https://github.com/brorbw/silly-guides/blob/master/emacs-unreal.md

But after I run: /Users/Shared/Epic\ Games/UE_5.3/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh -project="$PWD/$(basename $PWD).uproject" -game -CMakefile -VeryVerbose -Timestamps
I cannot find CMakeLists.txt anywhere inside the project folder. Here is the output of the script command:

$ /Users/Shared/Epic\ Games/UE_5.3/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh -project="$PWD/$(basename $PWD).uproject" -game -engine -CMakefile

Setting up Unreal Engine project files...

Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.3/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
Log file: /Users/matheus/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
Project file formats specified via the command line will be ignored when generating
project files from the editor and other engine tools.

Consider setting your desired IDE from the editor preferences window, or modify your
BuildConfiguration.xml file with:

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
  <ProjectFileGenerator>
    <Format>CMake</Format>
  </ProjectFileGenerator>
</Configuration>


Some Platforms were skipped due to invalid SDK setup: Android.
See the log file for detailed information


Generating CMake project files:
Discovering modules, targets and source code for project...
Generating data for project indexing...
Choosing MODERN XCODE based on .ini settings
Generating data for project indexing... 100%

Generating QueryTargets data for editor...
$

Here is the full log
Log_GPF.txt (1.6 MB)
It says the CMakeLists.txt was saved but it is not in the project’s root folder or any subdirectory.

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