# Generate random points on a static mesh

**URL:** <https://forums.unrealengine.com/t/generate-random-points-on-a-static-mesh/1409070>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [November 21, 2023, 12:56pm UTC](https://forums.unrealengine.com/t/generate-random-points-on-a-static-mesh/1409070 "2023-11-21T12:56:07Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [November 22, 2023, 6:17am UTC](https://forums.unrealengine.com/t/generate-random-points-on-a-static-mesh/1409070/4 "2023-11-22T06:17:07Z")

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Hey there @Astro-Chris! Clockwork’s setup is great! An alternative if you wanted to use vertices for any reason, you can use Rama’s Victory Plugin to get the SM vertex locations regardless of scale. I use this for finding verts and iterating on them at runtime myself.

> [@Rama's Extra Blueprint Nodes for UE5, No C++ Required!](https://forums.unrealengine.com/t/victory-plugin-s-extra-blueprint-nodes-for-ue5-no-c-required/231476):
>
> zap Victory Plugin For UE5 [You Can Easily Create Save Game Images With Victory Plugin for UE5!](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/6) Dear Community, I am making my Victory Plugin for UE5! Please let me know which VictoryPlugin nodes you want most from the UE4 version and I can work on bringing them into UE5! ~ \*\* Community Bonus\*\*: [Easy Way to Activate Your Pineal Gland For Cleaner Coding / Faster Development Cycle](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/48)~ zapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzap…

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