# Generate Navmesh only on certain actors

**URL:** <https://forums.unrealengine.com/t/generate-navmesh-only-on-certain-actors/482585>\
**Category:** World Creation\
**Tags:** Navigation, navmeshbounds, unreal-engine, navmesh, question\
**Created:** [April 28, 2021, 11:59am UTC](https://forums.unrealengine.com/t/generate-navmesh-only-on-certain-actors/482585 "2021-04-28T11:59:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Brian\_X](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Brian\_X](https://forums.unrealengine.com/u/Brian_X)\
**Post date:** [April 28, 2021, 11:59am UTC](https://forums.unrealengine.com/t/generate-navmesh-only-on-certain-actors/482585/1 "2021-04-28T11:59:12Z")

</div>

I am currently working on a navigation implementation for generated cities. Right now the Navmesh is generated by one big Nav Mesh Bounds Volume. I know this might not be the best solution, but this question is not aimed to solve that.

I am looking for a solution to make the Navmesh only generate on certain actors. The reason behind this is that I would like to only have a navigation on streets and not on any surface. The streets consists of several actors.  
And since the city is generated and quite huge, I cannot do that manually.
