Generate hit events without stopping | Bullet penetration

In addition to doing it every frame, you’d need to do it again, after the penetration.

Ether that or a multi line trace. Could be interesting what has a better performance.

So using overlap for this should be fine.

Nope they are: The event On begin overlap is called AFTER the projectile has moved or at least not at the moment the component hits the other object. I tried this.